NPCs - Sera / Seraphina
- Matthew Harvey
- Sep 28
- 3 min read
Updated: Oct 2
Greetings, fellow adventurers and DMs! Today, we're pulling back the curtain on an intriguing character who could add a touch of mystery, melody, and moral quandary to your next campaign: Seraphina. She's more than just a talented musician; she's a tiefling with a secret, a performer with a past, and an emissary bound by a wish. Let's delve into what makes Seraphina tick, how she presents herself, and how you can weave her into the fabric of your own D&D worlds.
Two Faces, One Soul: Seraphina and Sera

At first glance, you'll likely encounter Sera, the human façade. Imagine a young woman, perhaps in her early twenties, with a lean and agile build. Her most striking features are her eyes – large, expressive pools that shift between warm hazel and a shimmering emerald, often betraying a hint of melancholy or an undercurrent of fierce intelligence. Her hair, a shocking splash of crimson against her pale skin, was usually braided or tied back simply, practical for her life in a bustling tavern. She dresses in comfortable but well-maintained clothing: a simple tunic, trousers, and perhaps a leather vest, always with a well-worn lute or a delicate flute by her side. She moves with an understated grace, her hands quick and nimble, whether plucking a string or pouring a drink.
As Sera, she's approachable, friendly, and possesses a disarming smile, though observant players might notice a flicker of guardedness in her demeanour. She is the epitome of the unassuming tavern bard, content to play for coin and company.
However, beneath this carefully crafted illusion lies Seraphina, her true form. This is where her tiefling heritage shines through. Her skin takes on a subtle, reddish hue, and two elegant, ram-like horns emerge from her brow, curving gently upwards. A slender, prehensile tail, tipped with a soft tuft, might peek out from beneath her garments, betraying her true nature. Her eyes, in this form, blaze with a more intense, almost fiery glow. Her voice, already enchanting as Sera, gains a deeper, more resonant quality, capable of carrying both profound sorrow and exhilarating joy. This is the Seraphina who yearns to be unseen, who has known the sting of prejudice, and who carries the weight of her unique bargain.

What She's Doing in Your Campaign
You'll most likely find Sera in the common room of a well-regarded, perhaps slightly off-the-beaten-path, tavern in a thriving urban centre or a busy trade hub. Let's call it "The Wandering Wyvern."
As an information broker: Sera is a master of blending in and listening. She works as a server and performer, soaking up every whispered secret, every boastful tale, and every anxious rumor exchanged by travelers. She rarely volunteers information but can be persuaded with a good story, a rare tune, or perhaps a discreet favor. She might know about local power struggles, upcoming bandit raids, or the location of a forgotten ruin – information she's collected for her own reasons, or perhaps on behalf of her Djinni master.
A Quest Giver (or a Reluctant One): The Djinni's influence means Seraphina might occasionally be tasked with subtly guiding events. This could manifest as Sera 'accidentally' overhearing a vital piece of information that sets the party on a quest, or she might be instructed to subtly encourage them towards a particular course of action. She might also need assistance herself – a rare ingredient for a magical component, a delivery to a reclusive contact, or even protection from those who suspect her true nature. She's likely to frame these requests as mundane tasks, downplaying their true significance.
A Musical Interlude: Beyond plot hooks, Sera is a gifted performer. Her songs can set the mood, recount local legends, or even subtly deliver coded messages. A particularly moving ballad might inspire the party, or a haunting melody could foreshadow danger. If the party asks for a specific type of song, she might even improvise something on the spot that perfectly reflects their current predicament.
A Moral Dilemma: Seraphina's core conflict – her desire for anonymity versus her burgeoning talent and the Djinni's demands – makes her a prime source of moral quandaries. What happens if the Djinni's requests conflict with her own sense of right and wrong? Will the party help her navigate this, or unwittingly become tools in a larger, magical game?
Bringing Seraphina to Your Table
Call to Action: DMs, consider dropping Seraphina into your next campaign. Introduce her as Sera, the charming tavern bard. Let your players interact with her, be enchanted by her music, and perhaps even grow to trust her. Then, slowly, subtly, begin to reveal the layers beneath her human disguise. The flicker of a deeper gaze, a fleeting moment where her voice takes on an unearthly quality, or a strange, almost magical intuition about a situation. The reveal of Seraphina, the tiefling, and her connection to a Djinni, should be a significant moment that challenges your players' perceptions and opens up new avenues for adventure.
Will your party see past her horns to the soul beneath? Will they help her manage her double life, or will they become entangled in the Djinni's plans? Seraphina is a character designed to spark intrigue, inspire compassion, and add a vibrant, musical pulse to your tabletop tales. Give her a try – her song might be just what your campaign needs.
Note - the wonderful artwork you see above for Sera/Seraphina are by the wonderful Misty Moon Illustrations. You can expect to see more of their artwork gracing these pages so be sure to give them a follow!







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